Sudoku is a logic-based number placement puzzle. The objective is to fill a 9x9 grid so that each column, each row, and each of the nine 3x3 boxes (also called blocks or regions) contains the digits from 1 to 9. The puzzle setter provides a partially completed grid.
The modern puzzle was invented by an American, Howard Garns, in 1979 and published by Dell Magazines under the name "Number Place". It became popular in Japan in 1986, after it was published by Nikoli and given the name Sudoku, meaning single number. It became an international hit in 2005.
Sudoku is a logic-based number placement puzzle. The objective is to fill a 9x9 grid so that each column, each row, and each of the nine 3x3 boxes (also called blocks or regions) contains the digits from 1 to 9. The puzzle setter provides a partially completed grid.
The modern puzzle was invented by an American, Howard Garns, in 1979 and published by Dell Magazines under the name "Number Place". It became popular in Japan in 1986, after it was published by Nikoli and given the name Sudoku, meaning single number. It became an international hit in 2005.
Typographical material (simply stated although incorrectly, fonts) can be like anything else. There are no rules. It is impossible to distinguish typographical material according to form, use or treatment. It has always been different from other types of letters in that it is intended for reproduction and that the selection of a font defines how letters make up words: the process of typesetting is prefabricated.
Since I compose material and shapes rather than content, I find the anonymous means of the Character »font« very suitable. It facilitates the infinite possibilities of structural laws, the expandability and flexibility of the system, uniform quantities and relativity of dimensions, all of which determine the final appearance. The whole is based on arrangement and rhythm, just like in music, which expresses itself only tonally.
I am interested only in what I cannot express in any other way. Anything I can present through painting should become a painting. So in order to understand graphics, I must first look at what I cannot express in any other way.
Why should I always draw shapes that keep repeating themselves in my work? I can define them as blocks in a drawing programme, but why should I keep defining constant relationships between shapes? Therefore I need a programme that can deal with constant shapes and relationships that are partly constant and partly changing. I can enter shapes in the computer like a row of characters. This means that apart from Bodoni, Garamond and Caslon, there are also Characters. The rest can be done using the QuarkXPress programme. The technical side is, in principle, this simple. But things get complicated at the next stage when I set some aesthetic demands.
For example: a space after a character is part of the character. This means that a large character is followed by a large space. But what happens if I want all spaces to be the same? Then I create a font in which the characters are without spaces. I insert spaces between the characters myself, just as I insert spaces between words. With this, I return to the good old days of »lead«, when typesetters worked manually with the help of the n—space. Nobody knows about this anymore. As if the computer knew everything instead of man. All this is good and fair, but everything changes with the n—space. There, the journey must be taken by foot. The computer surrenders its power and turns into the ordinary (indispensable) tool that it really is.
The operational steps (in my work) are derived from proportion, from the ratio of dimensions or from the basic dimension; this can be described in terms of modular order. This order is based on a module, on a unit that is constantly repeated in a certain work. These modular units have been used in architecture for centuries. But while in a Greek temple the module was hidden beneath the plasticity of the form, it is open in my "graphic" work. In this way I can observe modular order through a unique or multiple manipulation of the basic unit. I develop this until I formulate the basic theme that facilitates different operations. One element plus one element must, apart from their sum, give at least one more interesting link. The more interesting links are created, the more intense they are; the more elements they yield, the more important the result is. Several elements are connected in a structure (complex), where contrasts between different sizes and relationships between different parts become visible.
»A shape becomes non—object (abstract) when it creates a new shape that emerges from the human spirit. Abstraction is not transformation, as some would have it. This would imply that the artistic is transformative. But the artistic is not like that. The artistic is simply formative.« In the words of Anthony Caro: »in non—object (abstract) art, art is subject—matter and not content. Significance is implicit and not explicit. The method is the painting itself.« There is nothing descriptive about such works because man can express himself only with pure shapes and pure colours. In this way, non—object (abstract) works do not literally describe and, in this way, we escape into the artistic from the ordinary, from the conventions of the manuscript, where socially agreed significance prevails over content. »Before the letters of the alphabet make up a word, there are symbols.« David Smith
With this I realised that pure composition is a craft. I found my solution to the problem, because the laws of a craft are not mandatory for creativity. A science about craftsmanship is practical and as such extremely useful and possibly even unavoidable.
This procedure can be called a composition-building method with a limited number of elements that are connected only to one another. It consists of a single basic image of a many times varied line of (five) elements; this defines the horizontal and vertical line, as can be expected from a basic motif with a limited number of elements. This method is one of craftsmanship, which has no decisive influence on the composition, and the character of the work. It is merely an issue of approaching the material with regard to a selection of design approaches and awareness of the material's characteristics.
Initially I drew all these drawings by hand with a rapidograph and a ruler. I wanted a computer-generated or computer-processed drawing. But, since I did not have a computer, I began to think like a computer instead. This way of thinking does not allow visual corrections. Consequently, all relationships between elements in the drawing are exactly the way they are. They are not concealed, which is achieved subconsciously when drawing by hand. Later, when the opportunity arose, I transferred all drawings to a computer. I changed and combined some of them, but in the process I discovered that the implementation of a work of art has a special charm and that the computer deprives us of many things. But it is an excellent simulation tool.
In retrospect, I tried to arrange drawings into logical units. I added text that, again, in retrospect speaks about my thoughts triggered by the drawings. But this is only a small proportion of all my thoughts.
I designed linear drawings without any illusion of the third dimension. Nevertheless, every composition can be translated into sculpture.
The jury nominated unanimously the entry from Slovenia, designed by Jaka Bonca and Miro Kvas for the first prize. The entry gives evidence of an broad understanding of life brief and is presented in an imaginative and convincing artistic way.
Typesettings by Jaka Bonča
March 6th 2013 — March 25th 2013



International Painting Competition
15th 2012 — February 17th 2013




»One of the things I like about running this site is finding people who create Op Art in a totally original and unique way …«
Open International Print Competition
September 2012




An overview of current Slovene graphic from 2008 till today
International Centre of Graphic Arts, Ljubljana, 20 april 2012 at 7 p.m. — 17 june 2012





Open International Print Competition
September 2011



International Painting Competition
December 15th 2010 — February 15th 2011

Open International Print Competition
September 2010



Museum of Contemporary Art, Zagreb, Croatia: 9. 7. 2010 — 9. 21. 2010








Maribor Art Gallery: 12. 11. 2009 — 28. 2. 2010





Municipal Gallery Ljubljana: 25. 5. — 30. 8. 2009

Opening Thuesday, November 25, 2008 at 19:00.










One men exhibition »Sudoku«